eLFA Awards 2022

Exemplary Teaching and Learning Award

Gold Award

Institution: Taylor’s University

Representative: Wei Wei, Goh

Project/Initiative:The applicant designs and implements problem based learning through real industry competition in a case study that embedded into modules assignments. This has improved the student learning experiences and learning outcomes. She was the mentor for the a few groups of students. Some key achievements were that the students have won the first runner up, grand prize of HILTI Competition. This initiative also won the silver award in IUCEL 2021 international competition. The applicant also introduces Engage VR platform to students to attend lessons in virtual reality settings. This has offered an immersive learning experience and students experienced the “presence” in the virtual environment. It has increased students’ interest and attention throughout the lessons. This initiative also won the Gold medal award in IUCEL 2022 international competition.

Silver Award

Institution: The Hong Kong Polytechnic University

Representative: Pauli, Lai

Project/Initiative: We developed an online coding platform, Codatus, that allows students to use a browser to work on the coding exercises. Codatus allows teachers to customize the question sets and answers for auto-grading. The platform also features an issue tracking function to let students tie their enquiries to the relevant questions and previous attempt records. It also provides a collaborative code writing feature to pair up students for collaborative editing. Our project is innovative in reinventing the process of practical coding classes supported by Codatus’s unique features. Students also find the platform useful and convenient to facilitate their learning.

Bronze Award

Institution: Universiti Sultan Zainal Abidin

Representative: Mohd Faeiz, Pauzi

Project/Initiative: Combination of smartphone and augmented reality has a big potential in education, giving extra digital information and make teaching and learning activities more fun and impactful via immersive experiences. Augmented reality (AR) Clinical Skill Lab created from our group using an AR application. Image with code supplemented besides manikin in our clinical skill lab and also uploaded in learning management system (LMS). The students able to learn the skill before the class and practice it during the clinical session (flipping the classroom concept).

Technology Innovation Award

Gold Award

Institution: The Chinese University of Hong Kong, Shenzhen

Representative: Ruizhi, LIAO

Project/Initiative: With the wide use of online learning platforms and ubiquitous smart devices on campus, universities have gradually accumulated a large volume of student data. These data can be utilized to generate student portraits, which can be exploited to provide customized teaching and learning plans. In this initiative, we integrate data from different information systems and identify the key characteristics of student learning status. Furthermore, we infer students’ expected grades, compare them with real data, and thus determine the validity of the model. Last but not least, we implemented the initiative in our undergraduate course “Smart City Fundamentals”, and we were really encouraged by the outcomes: two international journal publications and one high-profile international conference paper with the “Best Presentation Award”, achieved by undergraduate students from the mentioned course.

Silver Award

Institution: Nanyang Polytechnic

Representative: Cheng, Sheau Chin

Project/Initiative: Instructor immediacies have positive impacts on learning. This project aims to improve instructor immediacy in an online learning environment using an Virtual Learning Assistant (VLA), an AI conversational bot that can understand and respond to learners’ queries. Using a two-way flow of information between a user and the back-end server, VLA responds to the learner’s input and presents the response in bite-size chunks to guide him to grasp the concepts and solve the learning tasks. Using AI and deep learning, VLA can understand the learners’ intent and deliver consistent and accurate information specific to the learners’ queries. It can also suggest relevant and contextualised learning content to the learners. VLA comes in handy when studying and revising outside the classrooms.

Bronze Award

Institution: FEU Institute of Technology

Representative: Garcia, Manuel

Project/Initiative: In response to the educational challenges of the COVID-19 pandemic, the FEU Institute of Technology launched a digital learning system called the Mastery-based Individualized Learning Enhancement System (MILES). With MILES, individualized learning strategies are at the core of digital pedagogies to address self-paced learning challenges and support all students through Virtual Offices. Packaged with this innovative online learning platform is another technological breakthrough, MILES Network Map, which visually outlines the relationships between courses and their modules. The first of its kind, MILES Network Map is integrated with the core features of the Canvas Learning Management System (LMS) and is available for both mobile and web platforms. The main idea behind MILES Network Map is to exhibit the learning journey of students from one course to another with a provision of courseware materials for all programs in the university. With this feature, students can see what previous and future courses are connected with their active (currently enrolled) courses as well as access the materials of each module. This eliminates the need for students to constantly ask or look for review materials, which may not outline what specific topics to learn in the first place. To achieve this, Course Network Map (CNM), i.e., the relationships between modules and courses, were determined and encoded for all courses. Courseware materials were also prepared and polished by faculty members to ensure each course contains the necessary learning materials.

Community Outreach Award

Gold Award

 

 

Institution: Silliman Online University Learning, Silliman University

Representative: Dave, MARCIAL

Project/Initiative: I lead a Free Computer Education for the less fortunate and disadvantaged communities. The training program I lead is for a) Senior Citizens, b) Office Staff, Teachers, and other community groups like Security Personnel and visually impaired people, and c) students with less computer access like out-of-school youth. The training is offered in short-term (2 hours) and long-term (104 hours). The training is offered in in-person, hybrid, and hy-flex. These projects are part of the community extension, service-learning, research, and development projects I initiated as the former dean of the College of computer studies at Silliman University.

Silver Award

Institution: Language Centre, Hong Kong Baptist University

Representative: Hang, Chan

Project/Initiative: The Blue Sparrow is a content-driven Poetry e-Corpus integrating graphics, videos, and voice explanations to bring to life the stories in English literature. The app goes beyond ‘functionality’ and basic language learning, facilitating exploration of poetic canons through pictorial, aural, visual, pronunciation, and voice-analysis activities. Its meticulously researched content includes the work of well-known poets such as William Shakespeare, William Wordsworth, Lewis Carroll, Robert Louis Stevenson, and Eleanor Farjeon. Furthermore, using ASR (automatic speech recognition) and voice visualization techniques, poetry reading and intonation training can be undertaken concurrently. As a trans-generational project, the Corpus connects poets of the past and contemporary pupils, university and school communities, and teachings of the past and modern city living. Main website: www.poetryreading.org Web app: https://app.poetryreading.org iOS: https://apps.apple.com/hk/app/the-blue-sparrow/id1535451348 Files can be downloaded from: https://drive.google.com/drive/folders/1vbbyoekekRA-GDUKCdSrtLGyDmSA_NZY?usp=sharing

Bronze Award

Institution: University of Santo Tomas

Representative: Bautista, Anthony James

Project/Initiative: In the Philippines, there are 63 million people who lack basic digital skills necessary to take advantage of the digital technology and as a nation, we are ranked among the lowest in terms of automation adoption with robot density of three industrial robots installed per 10,000 employees in 2016. To cope up with this fast-changing technology, we must prepare young generations to learn robotics and trigger their interest in STEM. With the advent of open-source software, robotics is now becoming affordable, and easy to use. filrobotics.com is a website established last 2020 to teach robotics for FREE to students, researchers and hobbyist interested and starting to learn robotics in a very practical way using Filipino Language.